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MIPRO 2020 - 43rd International Convention

WS2 - Computer Games in Education

Tuesday, 9/29/2020 2:30 PM - 5:00 PM, Congress hall, Grand hotel Adriatic, Opatija

 Virtual Event


MIPRO and Laboratory for Design of Program Interfaces, Internet Services and Videogames (Faculty of Organization and Informatics, Varaždin)

Workshop chairs:

Mario Konecki, Mladen Konecki (Faculty of Organization and Informatics, Varaždin), Davor Švaić (Academy of Dramatic Art, Zagreb)


Mario Konecki, (Faculty of Organization and Informatics, Varaždin)

Workshop description:

Computer games industry has become the most prominent entertainment industry, more valuable than movie and music industry. Although the main focus of computer games industry is on entertainment, there are many other areas where computer games can be used. One of these areas is education. Gemification and computer games as a part of the learning process can positively affect the speed of learning and the motivation of students. The aim of this workshop is to discuss importance and give an overview of possibilities of using computer games in the context of education.

During the workshop two IT products for aiding students in their educational process will be presented: adaptive drum kit learning system and intelligent assistant for aiding students in the process of learning programming, and in other courses of interest. The current state of the computer games industry in Croatia will be discussed and current and upcoming projects related to education in the field of computer games will be discussed. Several developed computer games will also be presented, in the context of the educational process.

During the workshop, a prize contest will be organized for all participants (first prize: smartphone).

The workshop "The Role of Computer Games in Education" will be held as a part of the "Computers in Education" conference.

Expected outcomes:

Some of the questions that will be answered during the workshop are:

  1. How much is the computer games industry worth?
  2. What is the state of the computer games industry in Croatia?
  3. What are the possibilities of using computer games in education?
  4. What has been done in Croatia regarding the popularization of the usage of computer games in education?
  5. What are the educational opportunities in the field of computer games development in Croatia?
  6. What active initiatives and projects in the field of computer games development and education currently exist in Croatia?
  7. What are the examples of good practice and how to develop an educational computer game?
Target audience:

The workshop is intended for teachers, students and other individuals interested in computer game industry and application of computer games in education.

This workshop will be held in Croatian.

Registration / Fee:

Access to the workshop is free.


Opatija, with its 170-year-old tourism tradition, is the leading seaside resort of the Eastern Adriatic and one of the most famous tourist destinations on the Mediterranean. With its aristocratic architecture and style, Opatija has been attracting artists, kings, politicians, scientists, sportsmen, as well as business people, bankers and managers for more than 170 years.

The tourist offer in Opatija includes a vast number of hotels, excellent restaurants, entertainment venues, art festivals, superb modern and classical music concerts, beaches and swimming pools – this city satisfies all wishes and demands.

Opatija, the Queen of the Adriatic, is also one of the most prominent congress cities in the Mediterranean, particularly important for its ICT conventions, one of which is MIPRO, which has been held in Opatija since 1979, and has attracted more than a thousand participants from over forty countries. These conventions promote Opatija as one of the most desirable technological, business, educational and scientific centers in South-eastern Europe and the European Union in general.

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